Mixed Technologies - VR/AR for small and medium-sized enterprises
Virtual Reality and Augmented Reality (VR/AR) - like other forms of digital teaching - are becoming increasingly important in the training of skilled workers. They allow an intense visual impression of artefacts and processes that are too complex, too costly or too risky to directly interact with within a learning context.
By now, companies are shifting their focus more and more to use these forms of further training. Currently considerable difficulties in the implementation and further use of VR/AR are frequently reported and the practical experience is not always positive. There are difficulties with regard to content, technical and didactical aspects as well as a complex technical implementation process and high costs. The new technology is perceived interesting as such, but not leading to a really deeper learning. A functioning technology does not yet ensure that it is used sensibly and that it is appropriately combined with other (digital) learning methods.
The task of the project is to clarify which technologies are to be preferred in a specific use-case, i.e. where and when which hardware (tablet vs. headset vs. laptop, etc.) and which medial presentation (VR vs. AR vs. computer-mediated vs. physical) might be most useful and cost-efficient. Further, the project aims to clarify how these technologies and didactical elements should best be mixed in a specific learning unit, in specific frameworks and for different use-cases.
The project will
- organise an exchange of experience among practitioners,
- work out how to design targeted, cost-effective and flexible VR/AR solutions,
- develop concepts and guidelines based on this, showing how to achieve a focussed and effective use of VR/AR.