Mix-Tec: Mixed Technologies – VR/AR for Small and Medium-sized Enterprises
Virtual Reality and Augmented Reality (VR/AR) – like other forms of digital teaching – are becoming increasingly important in the training of skilled workers. They allow an intense visual impression of artefacts and processes that are too complex, too costly or too risky to directly interact with within a learning context.
By now, companies are shifting their focus more and more to use these forms of further training. Currently considerable difficulties in the implementation and further use of VR/AR are frequently reported and the practical experience is not always positive. There are difficulties with regard to content, technical and didactical aspects as well as a complex technical implementation process and high costs. The new technology is perceived interesting as such, but not leading to a really deeper learning. A functioning technology does not yet ensure that it is used sensibly and that it is appropriately combined with other (digital) learning methods.
The task of the project is to clarify which technologies are to be preferred in a specific use-case, i.e. where and when which hardware (tablet vs. headset vs. laptop, etc.) and which medial presentation (VR vs. AR vs. computer-mediated vs. physical) might be most useful and cost-efficient. Further, the project aims to clarify how these technologies and didactical elements should best be mixed in a specific learning unit, in specific frameworks and for different use-cases.
Goals
The project will
- organise an exchange of experience among practitioners,
- work out how to design targeted, cost-effective and flexible VR/AR solutions,
- develop concepts and guidelines based on this, showing how to achieve a focussed and effective use of VR/AR.
Team
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Dr. Jörg Longmuss
You can reach Jörg Longmuss on the following channels:
+49 30 2345 7496
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Claus Degendorfer
You can reach Claus Degendorfer on the following channels:
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Wolfgang Hubner
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José Alberto Andrés Lacasta
You can reach José Alberto Andrés Lacasta on the following channels:
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Beatriz Gimeno Frontera
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Inmaculada Cugat Estrada
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Oliver Hammel
© ecoplus
Bau.Energie.Umwelt Cluster Niederösterreich
Partner
Intellectual Outpus
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IO 1 – Didactical Analysis of the Use of VR/AR
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IO 2 – Technical analysis of the use of VR/AR
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IO 3 – Appropriate use of XR in Education & Training
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IO 4 – Guidelines and Directives to support SMEs in the use of extended reality
Based on the PDF version of the guide, an interactive website was created, which can be found here. In addition to a wealth of information on AR & VR, a quiz for SMEs and education providers is also available there to help with initial decision-making on the use of the right technology for the given circumstances.
Download the Intellectual Output in your language:
English
Español
Deutsch -
IO 5 – Handbook: Use of XR in staff training
XR Learning Units
Funding notice
The project was made possible by an EU grant from the ERASMUS+ program for Strategic Partnerships and is accompanied by the National Agency Education for Europe at the Federal Institute for Vocational Education and Training in Germany.
The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Unless explicitly stated otherwise, all materials published as part of the project are licensed under the following license: